AI Insights · Timothy · July 2023
Top 5 Mech Games on Android in Lithuania - Q2 2023
Explore the performance of the top 5 mech games on Android in Lithuania during Q2 2023, with insights on downloads, revenue, and active users.
In the second quarter of 2023, the top 5 mech games on the Android platform in Lithuania showed varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance, based on data from Sensor Tower.
Tear Them All: Robot fighting from Freeplay Inc saw fluctuating weekly downloads, peaking at 1.7K in mid-April before gradually declining to 129 by the end of June. Weekly active users followed a similar trend, starting at 368 in early April and reaching a high of 3.4K later that month, but then steadily dropping to 1.6K by the end of the quarter.
Mechangelion - Robot Fighting by MOONEE PUBLISHING LTD had a notable increase in weekly downloads towards the end of the quarter, spiking from 12 in late May to 2.9K in early June. Active users also surged, with numbers rising from 25 in late May to 3.7K by mid-June, before tapering off to 1.2K by the end of June.
Robot Game: Transform & Fight from Zego Studio experienced a decline in weekly downloads, starting strong at 1.6K in late March but dropping to just 60 by the end of June. Despite this, the game maintained a relatively stable number of active users, hovering around 3K for most of the quarter, with a slight dip to 2.7K in the final week of June.
War Robots Multiplayer Battles by MY.GAMES B.V. demonstrated consistent weekly revenue, averaging around $900 throughout the quarter. Weekly downloads remained stable, fluctuating between 127 and 279. Active users showed a slight downward trend, starting at 2.1K in early April and ending at 1.4K by the end of June.
Mech Arena - Shooting Game from Plarium Global Ltd had steady weekly revenue, peaking at $684 in early April and maintaining around $400 towards the end of the quarter. Weekly downloads saw minor fluctuations, with a high of 335 in early April and a low of 91 in mid-May. Active users remained relatively stable, ranging between 1.1K and 1.5K throughout the quarter.
For more detailed insights and comprehensive data on app performance, visit Sensor Tower.